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dark matter
ready! ready! ready! Adds 1 planetFinish actual research immediatelyFinish random build immediatelyForm 3 parts of random moonRepair most damaged ship by 10 levelsRandom factory building level upRandom logistic building level upRandom research level up (except colonization)Finish longest expedition immediatelyAdds 1 moon SPOILER ALERT 61.782.934.468*
Σ 45574 3599 ready! 288 94/100 [R] 10000/10000
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Any suggestions, question, bug reports are very welcome.
Adam2015-11-22 13:58:57
Feel free to comment

This game is quite new, so feel free to comment, discus, report any bug.
Multi-account is allowed if you want to test it more.
Any comment is very useful to us.

Adam2016-01-09 09:55:29
I understand your problem, but this is only a little annoying at the beginning. After a couple hours of playing this problem disappears.
It's also helpful to set option
After pressing BUILD jump to: next available planet

Adam2016-02-12 18:33:26
First of all - thank you for comment and suggestions. Answer below:

1. I don't want to skip zero production in automater! Why? This option is an easy way of playing for a very late game when your planets are over 100 levels and it's to boring to press "build" 50 times, and you actually don't care what building is next. In the late game you need all the levels for sacrifice - even zero production and over limited logistic buildings.
In the early game nobody should use this option! Having only few planets you should choose very carefully what to build next, depending of actual state of your resources storage.
But thank you for your suggestion. I'm gonna remove automater and add it to Options section as option for advanced players.
I also added guide for beginners - could be helpful and explanatory.

2. Yest I know! Queuing would be nice. But this one is very difficult to implement to the game. If only I'm thinking on how to write it my brain is exploding :)
Maybe in the future....


Adam2016-02-24 16:37:34
I have seen it too, hope it was only temporary.
It's working fine now.

Thank you for reporting!

Adam2016-02-29 06:54:21
Ok. I'll add this today - you're right - quite useful option.
I gave you artefact so you can finish it now.

Adam2016-03-01 06:35:08
Yes - "finish actual research" is the only artefact where pressing auto-use button doesn't have any sense.
At first there was no auto-use link next to this art but I decided to place it again because someone can work at the "Artefact or Artifact" task and could want to use all these artefacts despite of absolutely no effect, but add task counter.

Adam2016-03-02 13:28:55
I'll fix it in next update, but what do you suggest to write there in this case: "none", "finished" or just leave it blank?

Adam2017-03-14 14:51:21
But this artefact doesn't work like this.
Artefact #3 finish random building not the specified one.
Also artefacts #6 and #7 level up random buildings.

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